Outbreak: Descent
A free browser roguelike for RisePunks, the NFT collection on RISE chain. Connect a wallet to play as your own punk, or try any punk in guest mode. Nothing to install, nothing to sign.
Dive into the infected sewers. Every two steps cost a point of energy, fights cost more. Chances are evened out, not streaky, and the panel shows your next hit. Hit without getting hurt to build Flow, step out of an attack at the last moment for a perfect dodge. The hatch takes you deeper.
Energy100
Depth 1
Samples 0
Best 0
Flow +0
Next hit -
Hover a tile to see the path and its energy cost.
Who lives down here
Rat Punk Fast, takes two steps per turn. 2 HP, bites for 3 and darts back out of reach.
Infected A punk the strain finished off. Slow but tough: 5 HP, moves every other turn, hits for 5, and often grabs you so you cannot walk away.
Spitter 3 HP. Keeps its distance and lines up with you on a row, column or diagonal. When the line glows green it spits acid down it next turn: 4 damage. Step off the line, then run it down.
Strain Slime Slow and squishy, 3 HP, bites for 2. Every few turns it splits in two, and a hit can knock a blob off it. Kill them early.
Rusher 5 HP. When you stand in a straight line with it, it lowers its horns for a turn (the lane turns red), then charges: 6 damage and a shove. Step out of the lane. It gets dizzy after a charge.
Bloater Slow and swollen, 4 HP, bites for 3. When it dies the body swells and bursts 3 turns later: 3x3, 6 damage to everyone. Walk away, or leave it next to its friends.
Bulwark 8 HP. Never hurts you, but plants its riot shield between you and the hatch. Break it or go around.
Boombox 4 HP. Stands still and every 4 turns blasts a sound wave 2 tiles around, -4. The floor turns red the turn before.
Scavenger 3 HP. Leaves you alone but runs for batteries and eats them. Pop him and he drops a battery and a sample.
Bouncer From depth 4 he guards the hatch and never strays from it. 9 HP, hits for 8.
Leaper 4 HP. Marks the tile you stand on, then jumps onto it next turn for 6. Step off the mark and it lands dazed for a turn: that is when you hit it.
Screamer 2 HP. Never fights. Runs from you and screams every third turn: everything around wakes up and hits 1 harder. Shut it up first.
Mender 4 HP. Stays behind the others and patches them up, +2 HP every other turn to everyone within 4 tiles.
Bomber 3 HP. Keeps away and lobs a grenade at where you are heading: the 3x3 area blows two turns later. Close the distance, it can not throw point blank.
Mimic 6 HP. Looks like a battery until you come close, then bites for 7. A real battery glows and never blinks.
Phantom 3 HP. Almost invisible until it is two tiles away. Watch for the shimmer.
Bosses: a random one at the end of every floor
The Mosh King Crowd surfer. Skull crusher. Stage dives across the arena, sprays spit in 8 directions and stomps anyone who gets close. Enraged, he calls in the rat punks.
DJ Contagion The drop is airborne. Never leaves the decks. Drops the beat on every other row, fires bass rings and brings boombox hype men. Enraged, the beat hits columns too.
Patient Zero Where the outbreak began. Slams the ground around you, blooms spores all over the arena and infects the crowd. Crawls after you the whole time.
THE SLIME MOTHER Everything she touches multiplies. Breeds slimes, rains acid that leaves pools. Splits a brood when enraged.
SERGEANT SPIKE Stand still and bleed. Armored. Seeds spike plates, then fires down your row and column.
THE BLOATED BARON He is going to pop. Regenerates. Throws bloaters at you and bursts with toxic novas.
THE RAT QUEEN A thousand little teeth. Dives across the arena and keeps calling her rats.
CAPTAIN CROSSFIRE Nowhere is safe on the lines. Keeps his distance and fires down rows, columns and diagonals.
THE JANITOR Mopping up the outbreak. Sends laser walls sweeping across the arena. Find the gap.
MOTHER OF MOLD Spores in every breath. Rooted in place. Checkerboard spore bursts, acid rain, and a creeping gas ring.
DR. DETONATOR Mind the fuse. Drops delayed bombs on you and throws bouncing charges.
THE HERALD Come closer. Drags you in, then erupts. Run the moment the pull ends.
THE NEON PRIEST The light protects its own. Raises shield pylons that make it invulnerable. Break them first.
THE TOLLKEEPER Every tile has a price. Floods whole blocks of the arena. Keep moving between the safe squares.
THE CHROME HOUND It never stops running. Charges again and again. Stay off its lanes.
THE ORACLE It saw where you would stand. Phases out every third turn. Predicts your spot with delayed strikes.
GRAVEWIND Blown off your feet. Blasts you across the arena into walls and hazards.
THE BROODLORD Feeds on its children. Heals for every minion alive. Thin the crowd.
THE CONDUCTOR Keep time or lose it. Spinning bullet spirals over rhythmic stripe drops.
THE IRON MAIDEN Touch her and bleed. Armored and spiked: every hit on her cuts you back.
THE ECLIPSE The lights go out. Kills the light, then strikes from the dark.
THE SPORE SULTAN Breathe it in. Fills the arena with spores and gas while regenerating.
THE ARCHITECT Walls that walk. Shielded by pylons. Sweeping walls over flooding blocks.
THE HYDRA Cut one, two grow back. Regenerates, spawns rushers when enraged, and spins bullet spirals.
THE PHANTOM Now you see it. Intangible every other turn and teleports away when you hit it.
THE WARDEN OF RUST Nobody leaves. Heavily armored. Lines, sweeps and spike fields.
THE SINGULARITY All roads lead in. Pulls you in, explodes, then rings the arena. Read the distance.
THE PLAGUE ENGINE It runs on sickness. Shrinks the arena with gas while the sky rains acid.
THE CARNIVAL Step right up. Relentless: bouncing orbs, checker floors and bloaters.
THE NIGHTMARE Do not close your eyes. Charges out of the dark and teleports away from your hits.
THE LAST HOST The strain made flesh. Rings and novas around its body, regenerating as the dead rise.
OUTBREAK PRIME Where it all ends. Everything at once, without a breath in between.
What you'll find on the floor
Battery, +12 energy
Strain sample, +10 points
Volt bomb, goes to your inventory. Throw it up to 4 tiles: 3x3 blast, 6 damage, walls crumble
Scanner, goes to your inventory. Use it to point at the hatch for 25 turns
Capacitor, +10 max energy for the rest of the run
Spores, -6 energy
Boss chest, +5 max energy, +40 energy and a perk of your choice out of three
Hatch down, +20 energy
How to play
- Goal. Get through 10 depths. Every depth is a floor and then a boss arena, with a different boss each time.
- Energy is your health. Walking costs 1 per two steps on floors, hits cost 1, enemy attacks cost more. At zero the run ends.
- Move. Arrow keys or WASD. Q, E, Z and C step diagonally (a diagonal costs one and a half steps). Or click a tile to walk there.
- Fight. Walk into an enemy or click it. Strikes land straight on, not diagonally. Pikes and rifles reach down a straight line.
- The hatch is sealed. It opens once you pop most of the pack on the floor. Every kill gives 2 energy back. Walk away from something that is biting you and it claws your back, and the longer they chase you the faster they come.
- Bosses. Each boss plays by one rule of its own, shown above its health bar. Read it: it tells you when to hit and when to back off. Every blow is shown on the floor first, and there is always a tile one step away that it misses.
- Dodge. Red tiles are about to be hit. Step off them. Leaving at the last moment is a perfect dodge and gives energy back.
- Flow. Hits in a row without getting hurt make your hits stronger. The panel shows your next hit.
- Items. Keys 1 to 3 use inventory slots. Volt bombs open cracked walls with secret stashes.
- After a boss. The chest gives one of three perks. Three perks of one colour make a set. Then you pick the way down, safe or risky, and can trade samples for supplies.
- Wait and pause. Space or a click on yourself waits a turn. Esc stops walking, Esc again pauses.
- More. Win a run to unlock Heat levels. The daily run has the same dungeons for everyone, and runs played from your wallet go on the leaderboard.
Made by @bubanchous · RisePunks collection on Stage0